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Data Providers

Data providers offer runtime access to game content loaded from JSON manifests. They provide type-safe APIs for querying items, recipes, requirements, and station configurations.

ProcessingDataProvider

Provides access to cooking, firemaking, smelting, and smithing recipes.

Import

Initialization

The provider is automatically initialized by DataManager after loading recipe manifests. You can manually rebuild if needed:

Smelting API

Check if Bar is Smeltable

Get Smelting Data

Get Smeltable Bars from Inventory

Get All Smeltable Bar IDs

Get Smelting Level/XP


Smithing API

Check if Item is Smithable

Get Smithing Recipe

Get Recipes for Bar Type

Get Smithable Items with Availability

Shows ALL recipes for bar types the player has, with flags for UI display:
Use getSmithableItemsWithAvailability() for UI display to show greyed-out items the player can’t make yet.

Get All Smithing Recipes

Get Smithing Level/XP


Cooking API

Check if Item is Cookable

Get Cooking Data

Get Cooked/Burnt Item IDs

Get Stop Burn Level


Firemaking API

Check if Log is Burnable

Get Firemaking Data

Get All Burnable Log IDs


TierDataProvider

Provides tier-based level requirements for equipment and tools.

Import

Get Requirements for Item

Get Tier Data

Get Available Tiers

Check if Loaded


StationDataProvider

Provides configuration for world stations (anvils, furnaces, ranges, banks).

Import

Get Station Data

Get Model Path

Get Model Scale and Offset

Get Examine Text

Check if Station Exists

Get All Station Types


Type Definitions

SmeltingItemData

SmithingRecipeData

SmithingRecipeWithAvailability

CookingItemData

FiremakingItemData

StationData


Performance Considerations

Pre-allocated Buffers

ProcessingDataProvider uses pre-allocated buffers to avoid allocations in hot paths:
This optimization reduces garbage collection pressure when checking smithable/smeltable items.

Lazy Initialization

All providers use lazy initialization - they build lookup tables on first access: